

Their main specialty is dominance of firepower, which manifests itself in a higher-than-average BS on nearly all of their troops.

PanOceania (or PanO), one of the two major Hyperpowers in the Human Sphere, may seem like the "generic" Infinity army, but they actually have a lot of interesting and unique units. Heavy armored infantry and TAGs, wide selection of competent gunfighters, force-on-force style gameplay. If you’re really stuck between multiple armies, then knowing a bit about their individual themes, play styles, strengths and weaknesses, can help break a tie. You can play a horde Aleph army or elite Ariadna, even if it’s not entirely optimal, but you can’t do a whole lot to make the models look drastically different (unless you’re Obadiah). Simply put, the rule of cool ultimately wins, the army you think looks best is probably the right choice of army for you, everything after that can be negotiated. What really matters is that you’re happy with the models you’ll be buying, building, and hopefully painting.

The Rule of CoolĪt the end of the day, you’ll probably be happy playing just about any faction in the game, each one offers it’s own unique challenges and gaming experience. For the sake of complexity, I do not suggest sectorials to most beginners, since it can lead to using fireteams as a crutch, and also limit your perspective of the game and army.įor the most part, I’m not really going to get heavily into sectorials, but I will give a brief sentence on the theme and play style of these armies. Sectorials are armies which are composed of a small selection of troops from the parent army, but get access to higher availability of them, occasionally some unique choices, and most importantly fireteams, which allow you to activate multiple models in a single order. If you’re new to the game, you’ve probably heard this term tossed around when it comes to army selection.

Since you’re likely new, I’ve also included the common abbreviations of the factions, so that you know what everyone else is talking about. It's entirely possible to make a camouflage-heavy PanOceania army, or an elite Ariadna army, but those will end up being more specialized lists, rather than the norm. The information I'll present here more accurately represents the broad concept of how an army plays, rather than all the specific ins-and-outs to how any one player may choose to make any particular list. Since I cannot determine for you which army looks the coolest, I'll focus on play-style. Without using the metric of "buy this, ignore this" to rely on, how is one supposed to determine which armies are worth a players time, affection, and most importantly, money? For me, it comes down to two basic things: aesthetics, and play-style. As a new player to this game, you can feel comfortable, that the toys you like are the toys you can use in the table, and you won't be shooting yourself in the foot for doing so. I'm happy to report that after 3+ years of playing Infinity, I have yet to figure out which army is the bad one, or even which units lack any redeeming qualities. This is a very understandable question to ask, many wargames are plagued by bad units, or entire bad factions, which should be avoided for anything but the most casual of gaming.
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One of the most frequent questions asked by new or potential Infinity players, is how to decide which army to play.
